2013年11月18日星期一

EXP2 FINAL SUBMISSION

Final submission trailer:



 MONEY SHOTS












Strategy
In my trailer, my strategy is using trackview to demonstrate the building rather than use the game player to walk through the building, this allow me to show different angle and height of the building as well as the landscape surround.

In my project, I tried to reveal the idea that the life after people is a peaceful world, there are no more cut down trees by human beings and the things create by human are now becoming a part of the nature. The trees grow up through the bottom of the house. Some of the walls are broken and the windows are no more exist. Also, In the beginning of the trailer, it appears the trees then the building, this coordinating shows the trees and plants are the main part of the world and the house is second.

Most of the parts of the rudin house is using concrete, the setting of sepcular is set to a high level, with the rainning weather, the reflection clearly shows the material of the house. 

Interactive:
In terms of the interactive, the whole building has decayed especially the roof of the house. In the trailer, parts of the roof are missing and it is very dangerous, it will easily fall down and collapse.



Environment
I used the environment that I created in EXP1, but i changed some of the vegetation, before the environment is too green, in order to create the feeling of trees growing more and more,  I decide to use some yellow color trees to give a depth when I film the trailer, it gives a sense of volume, and it won't block the whole view of the house, matches the mossy inside the house.



3ds files and objects
:
files:http://www.4shared.com/rar/V6h_6Bnb/rundinhouse2.html


cryengine level folder:
http://www.4shared.com/rar/12kySNJ9/levelfolder.html

exp2-week4

After Earth Trailer Official


The day after tomorrow trailer


2012




District 9 clip 



Reflection:
This week's lecture introduced different kinds of architecture that lead to failure, and the blend layer is also introuduced. I found out the blend layer is very useful because it allows different textures combine together and makes the objects more realistic then just use one texture along the whole object.